

It's not worth it to even bother getting regeneration for standard human sacreds and grabbing it for thugs alone isn't that attractive either, at least in my opinion. This is because units that benefit from undying have low max HP, but units that benefit the most from regeneration usually have at least 21 HP. I agree that undying is actually a pretty dang strong minor bless, but combining it with a regeneration bless, like the flat HP, is also rather situation. Originally posted by Phyvo:If you take N7 and you have 19 hp, it seems like a no brainer to do something like B5 to grab +2 hp and +2 strength, or grab an extra S3D3B3 to grab some undying + 3 HP. It's relatively rare that you'd purchase Resilience + Regen specifically to increase your regen rate, since each point of Resilience would cost you at least a scale and a half at that point (since you need N8 to get even one point of resilience-counting MA Mictlan's bless bonus as +1 N). (It used to but there's been an Undying fix since then and I'm not sure whether that behavior was a bug.)įor most intents and purposes though, Undying + Regen is just plain +HP. It does increase the amount of HP you can get from life drain though I am not sure whether or not it currently increases the amount of HP it takes to sever your limbs. This is true, and Undying also does not increase the amount of HP you get from Enlarge. An undead shadow vestal (9 max HP) with reformation and undying 6 will still only regenerate 1 hp per round. Normal + HP effects can increase your rate of regeneration at 11 max hp and every 10 hp after, since regeneration is max hp / 10 rounded up.

Undying-10 + Regeneration is actually cheaper (usually) than Resilience-10. Originally posted by wilson.max:And therefore, Undying synergizes with Regeneration, since it turns Undying into just plain +HP at half the price of Resilience or Strong Vitae. Do the extra HPs count toward damage necessary to trigger Lucky (in above case requiring 12 points of damage to trigger, rather than 10 without Undying bless), or does Undying kick in after "death", meaning Lucky already triggers on only base HP damage treshold? Let's say we have a +1 Undying blessed undead with 10 base HPs getting hit for 12 damage.ĭoes that immediately put them at 0 HPs (10 base + 2 Undying), or is the unit considered "killed" by the attack at 10 damage, with Undying kicking in afterwards, negating the 2 additional points of damage in that round and leaving it with 2 Undying HPs for the next round?Īlso trying to figure out the interaction between Lucky and Undying.
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I understand the whole "extra HPs, will die after combat if living and not regenerated above 0 HP." My specific question is on how the damage calculations actually work. How does exactly "Undying" work in combat?

Figured asking it on the boards could save me trying to figure out a test game's logs ) I've never really bothered with MA Ermor (or anything undead-heavy, for that matter) to the point where I would go deep into the mechanics, but wanted to get some better feel of potential opponents' capacities lately and ran into a question that I cannot find an answer for anywhere.
